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** This file is part of the Qt3D examples of the Qt Toolkit.
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#ifndef CUBEVIEW_H
#define CUBEVIEW_H

#include "qglview.h"
#include "qglbuilder.h"
#include "qglframebufferobjectsurface.h"

QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObject;
class QGLCamera;
QT_END_NAMESPACE

class CubeView : public QGLView
{
    Q_OBJECT
    Q_PROPERTY(float teapotAngle READ teapotAngle WRITE setTeapotAngle)
    Q_PROPERTY(float cubeAngle READ cubeAngle WRITE setCubeAngle)
    Q_PROPERTY(float orbitAngle READ orbitAngle WRITE setOrbitAngle)
public:
    CubeView(QWindow *parent = 0);
    ~CubeView();

    float teapotAngle() const { return tangle; }
    void setTeapotAngle(float angle) { tangle = angle; update(); }

    float cubeAngle() const { return cangle; }
    void setCubeAngle(float angle) { cangle = angle; update(); }

    float orbitAngle() const { return oangle; }
    void setOrbitAngle(float angle) { oangle = angle; update(); }

protected:
    void initializeGL(QGLPainter *painter);
    void paintGL(QGLPainter *painter);

private:
    QGLSceneNode *scene;
    QGLSceneNode *cube;
    QGLSceneNode *teapot;
    QGLTexture2D qtlogo;
    QOpenGLFramebufferObject *fbo;
    QGLFramebufferObjectSurface fboSurface;
    QGLCamera *innerCamera;
    float tangle;
    float cangle;
    float oangle;

    void drawCube1(QGLPainter *painter, const QVector3D &posn);
    void drawCube2(QGLPainter *painter, const QVector3D &posn);
};

#endif
